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NVIDIA vMaterials are a curated collection of MDL materials and lights representing common real world materials used in design and AEC workflows. Integrating the Iray or MDL SDK quickly brings a library of hundreds of ready to use materials to your application without writing shaders. The materials are built with a consistent scale so designers can easily switch from material to material without needing to re-adjust scale. The layering capabilities of MDL make quick work of changing or enhancing the materials to get just the look that’s needed. Since vMaterials are built on MDL, they can easily be saved and opened in other supporting applications. NVIDIA vMaterials make it easy to provide your customers a wide range of materials quickly and easily.
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For material manufacturers, vMaterials can be digital reference samples for your product catalog. Providing a library of verified materials enables customers to spec your product into their design with confidence they are experiencing the correct material appearance. Contact us if you are interested in moving your catalog into vMaterials.
Archives All posts for the day March 7th, 2021. Evermotion – Archexteriors vol. Posted by Diptra on 2021/03/07. Download 28 free mocap moves from ActorCore; Pixologic ships ZBrush 2021.5; Autodesk ships Maya 2020.4 and Maya LT 2020.4; Sketchfab’s models of the month: November 2020; 10 key features for CG artists from Unreal Engine 4.26; Nvidia launches the GeForce RTX 3060 Ti; Tag Cloud. To try V-Ray for Blender you need to download and install the latest official version of V-Ray for Blender with the account supplied to you by Chaos Group or your reseller. What is V-Ray Standalone? V-Ray Standalone is a full-featured command-line renderer that supports V-Ray’s native.vrscene file format. V-Ray Next for Rhino Education 1-Year Student/Educator License Download Mac/Windows Regular price $99.00 SpaceClaim and STL Prep for 3D Printing Bundle Student Edition 1-year license (download version) Windows.
vMaterials 1.7for Windows vMaterials 1.7
for Linux vMaterials 1.7
for Mac OSX
Previous generation of vMaterials is also available for download: vMaterials 1.6 for Windows, vMaterials 1.6 for Linux, vMaterials 1.6 for Mac OSX.
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Key Features- Over 2150 real world materials and growing
- MDL based for easy editing and enhancement
- Consistent scale for easily changing materials
- Cross platform
- Digital reference for real world materials
- New materials have a feature called 'Infinite Tiling' which allows textures to be spread across large surface areas without a clear repeating pattern
Platforms | Windows, Linux and Mac |
---|---|
Dependencies | MDL v1.3 |
Supported Applications |
|
- Fine woven fabric
- Roughly woven cotton
- Weathered concrete
- Spongy concrete
- Bark
- Metallic chameleon car paint
- Wood cork
- Long carpet
- Granite paving
- Clinker brick
vMaterials in-action
NVIDIA Developer Blog
Unity ArtEngine Accelerates Model Texturing for Artists Using NVIDIA GPU-Powered AI
Unity ArtEngine Accelerates Model Texturing for Artists Using NVIDIA GPU-Powered AI
Quality standards in design are increasing, but editing software hasn’t kept up...
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How an AI-assisted workflow fast-tracks material creation
How an AI-assisted workflow fast-tracks material creation
Powered by NVIDIA GPUs, Unity ArtEngine’s AI has simplified workflow, and helped create...
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GTC Brings A New World of Ray-Traced Possibilities
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NVIDIA Developer Blog
Sharing Physically Based Materials between Renderers with MDL
Sharing Physically Based Materials between Renderers with MDL
At SIGGRAPH 2019, NVIDIA shared the latest on Material Definition Language (MDL), a technology...
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